Basics Animation: Scriptwriting by Paul Wells

By Paul Wells

"The Lion King. lively Away." Wallace and Gromit. "Toy tale 2." What makes those lively videos nice? The tales they inform, and the methods these tales are informed. Animation can pass the place no different filmmaking can, and nice scriptwriting can take animation the place no different videos have. "Basics Animation: Scriptwriting," the follow-up to the profitable name "The" "Fundamentals of Animation," appears to be like at quite a few techniques to scriptwriting for animation utilizing vibrant examples from nice lively videos. writer Paul Wells explores the particular features of animation as a sort of inventive expression and explains the alternatives and techniques on hand to the scriptwriter, the animator, and the director.

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The project required technical information from the client, but Realtime UK had complete freedom of expression and artistic control in building up a storyboard of the process. Realtime UK created an animatic which included all the camera work, basic motion, timings and aesthetic ‘feel’ of the sequences. The work also noted the lighting solutions for interior and exterior locations, and suggested how the animation itself would be fine-tuned. The sequences use creative storytelling and pertinent cinematography, while enhancing visual credentials with appealing effects.

34 | 35 WRITING DIALOGUE Though animation writers largely prioritise a ‘show, don’t tell’ approach and emphasise ‘descriptors’, they still need to pay attention to the fundamental principles of writing dialogue outlined below: Dialogue should only be used when required. Normally dialogue aids the exposition of story and helps to reveal character, but should not self-consciously or explicitly do so in either case. People rarely speak in direct emphatic statements, but hesitate, repeat, tail-off etc.

Title: Tango Nero It initially uses documentary photos of the city, then re-works the images digitally for physical and emotional effects. ➔ Delphine Renard’s Tango Nero (2005) re-imagines Venice as a painterly ‘underworld’ in staging an enigmatic noir-style love story. ➔ Animator: Delphine Renard physically constructed. Importantly, the writer should not only think of fabrication as creating backgrounds, sets or locations, but as the creation of potentially symbolic non-human characters, machines, interfaces between objects and artefacts, and unusual uses of materials such as sand or wool, for instance, rather than the more obvious clay.

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