Buccaneer (Dane Maddock Adventures, Book 5) by David Wood

By David Wood

For greater than centuries the Oak Island cash Pit has baffled researchers and foiled treasure hunters, and whilst Dane Maddock and Bones Bonebrake take in the hunt, they get even more than they bargained for. hazard lies at each flip as they look for a treasure out of legend that dates again to the time of Christ. historical wonders, hidden temples, legendary creatures, mystery societies, and foes new and previous anticipate as Dane and Bones get to the bottom of a pirate’s lethal mystery in Buccaneer.

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Additional resources for Buccaneer (Dane Maddock Adventures, Book 5)

Example text

The cards are: JOKER — Illusion of the Deck’s Owner JOKER — Illusion of the Deck’s Owner A — Red Dragon 10 Cloud Giant 10 Fire Giant A — Beholder A — Lich 10 Frost Giant 10 Ettin A — Iron Golem K — Fighter and 4 Guards 9 Hill Giant K — Magic-user and 1 Apprentice 8 Ogre Mage K — Cleric and 2 Underpriests 9 Troll K — Thief and 3 Cohorts 9 Ogre Q — Succubus 8 Bugbear Q — Night Hag 8 Gnoll 8 Hobgoblin Q — Medusa Q — Erinyes 8 Orc 2 Goblin J — Druid J — Assassin 2 Kobold 2 Goblin J — Monk 2 Kobold J — Bard Cards can differ or be missing.

A full deck consists of 34 of these plaques. Drawing one at random and casting it out forms an illusion with audial and visual components, which lasts until it is dispelled. The illusory creature will not go more than 30' from the card, but it will otherwise move and act as if it were real. When the illusion is dispelled, the card becomes blank and cannot be used again. If it is picked up, the illusion is automatically and instantly dispelled. The cards are: JOKER — Illusion of the Deck’s Owner JOKER — Illusion of the Deck’s Owner A — Red Dragon 10 Cloud Giant 10 Fire Giant A — Beholder A — Lich 10 Frost Giant 10 Ettin A — Iron Golem K — Fighter and 4 Guards 9 Hill Giant K — Magic-user and 1 Apprentice 8 Ogre Mage K — Cleric and 2 Underpriests 9 Troll K — Thief and 3 Cohorts 9 Ogre Q — Succubus 8 Bugbear Q — Night Hag 8 Gnoll 8 Hobgoblin Q — Medusa Q — Erinyes 8 Orc 2 Goblin J — Druid J — Assassin 2 Kobold 2 Goblin J — Monk 2 Kobold J — Bard Cards can differ or be missing.

If it is picked up, the illusion is automatically and instantly dispelled. The cards are: JOKER — Illusion of the Deck’s Owner JOKER — Illusion of the Deck’s Owner A — Red Dragon 10 Cloud Giant 10 Fire Giant A — Beholder A — Lich 10 Frost Giant 10 Ettin A — Iron Golem K — Fighter and 4 Guards 9 Hill Giant K — Magic-user and 1 Apprentice 8 Ogre Mage K — Cleric and 2 Underpriests 9 Troll K — Thief and 3 Cohorts 9 Ogre Q — Succubus 8 Bugbear Q — Night Hag 8 Gnoll 8 Hobgoblin Q — Medusa Q — Erinyes 8 Orc 2 Goblin J — Druid J — Assassin 2 Kobold 2 Goblin J — Monk 2 Kobold J — Bard Cards can differ or be missing.

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