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Additional resources for Computers and Art: Second Edition
5. Conclusion AARON and Rose were spawned in part from a useful exchange of ideas between AI and the study of drawing. Computer programming is uniquely situated as a representational medium for embodying the drawing process as it has the property of being active. The chosen medium inspired their creation but the dominant techniques of the period also limited them. Thus they neglected the process by which drawing develops. Drawing theory is currently distanced from AI, which now concentrates on adaptive systems with emergent properties that can learn from experience.
Compartmentalise children’s continuous behaviour into a series of discreet stages. The final stage of these models almost always culminates in an ‘end-state’ of visually realistic perspective drawing. These discreet stages can then be analysed and described in detail within the context of the information processing metaphor. Representing Representation Ed Burton Computers & Art Second Edition 46 As we have seen there has been a general movement in drawing theory spanning this century. At first, researchers considered only the ‘surface structure’ of drawings.
30 See ref 14. 31 Guzman, A. ( 1968) Decomposition of a visual scene into three-dimensional bodies. Proceedings of Fall Joint Computer Conference. : Thomson Book Co.. pp. 291-306. 32 Clowes, M. B. (1971) On seeing things. Artificial Intelligence. 2. 1. pp. 79-116. A. (1971) Impossible objects as nonsense sentances. Machine Intelligence. ). Endinburgh: University Press. Vol. 6. 34 Kennedy, John (1975) Drawing was discovered not invented. New Scientist. 67. pp. 523-525. 35 Willats, John (1985) Denotation systems revisited: the role of denotation systems in children’s figure drawings.