Conceptual Modeling for User Interface Development by David Benyon PhD, Thomas Green PhD, Diana Bental PhD (auth.)

By David Benyon PhD, Thomas Green PhD, Diana Bental PhD (auth.)

Conceptual Modeling for consumer Interface Development introduces the means of Entity-Relationship-Modeling and exhibits how the procedure could be utilized to interface matters. It explains these facets of entity-relationship modeling that are suitable to ERMIAs, and it offers the extensions to the notation which are precious for modeling interfaces. This ebook is aimed toward either interface designers and software program builders in an try to bridge the distance within the improvement of interactive structures. Too usually, while software program is being built, the software program engineers don't sufficiently contemplate how effortless the approach could be to profit and use. at the different facet, interface experts are inclined to show their issues in methods that are both too particular to be simply understood or in methods that are tricky for the software program developer to enforce. ERMIA offers a collection of ideas that are used both simply through software program builders and interface designers alike.

Show description

Read Online or Download Conceptual Modeling for User Interface Development PDF

Similar development books

Beginning Windows Phone App Development

Henry Lee, Eugene Chuvyrov, "Beginning home windows mobile App Development"
English | 2012 | 548 Pages | ISBN: 1430241349 | EPUB | 20 MB + 14 MB

Microsoft’s home windows mobile 7 handsets have injected a brand new vibrancy into the phone market and supplied daring new possibilities for the Microsoft improvement community.

Take good thing about those possibilities with starting home windows cellphone App improvement, written particularly that will help you examine the abilities you’ll have to boost wealthy, sensible apps for the home windows mobile 7 platform. Authors Henry Lee and Eugene Chuvyrov disguise the very most up-to-date advancements within the field—including the prolonged APIs provided within the new Mango platform update—so you'll have well timed, actual info at your fingertips.

Beginning home windows cellphone App improvement starts off with the fundamentals, jogging you thru the method of downloading and constructing the best improvement instruments, together with visible Studio,Expression combination, Silverlight SDK, and home windows mobilephone SDK. It then takes you step by step although the improvement procedure as you construct and installation a operating software, whole with a worldly consumer interface. ultimately, you'll obtain step by step directions on packaging and promoting your purposes during the home windows mobile Marketplace.

What you’ll learn
How to create powerful networked applications
How to leverage your phone’s GPS services from inside your application
How to have interaction with the phone’s integrated functionalities (camera, contacts, maps, accelerometer, video and net browser, to call yet a few)
How to build hugely graphical and responsive consumer interfaces fast and simply utilizing those features
How to package deal and distribute your purposes for either own distribution and advertisement sale through the home windows cell Marketplace

Who this publication is for
This publication is for a person attracted to constructing functions for the home windows cell 7. five platform. you are an current . web developer searching for a brand new inventive perspective, or maybe an iPhone or Android developer searching for a brand new chance. when you've got an knowing of easy . internet coding practices, then this booklet is for you.

Development and social change: a global perspective (3rd edition)

During this 3rd variation of improvement and Social switch: an international standpoint, writer Philip McMichael presents a story of ways improvement got here to be institutionalized as a world venture, pursued through person realms within the post-colonial period. This re-creation has been up-to-date and revised to include the remedies of fundamentalism, terrorism, the AIDS concern, and the commercialization of providers through the area alternate association.

Mathematical Methods in Program Development

Sleek info processing structures express such complicated homes as distribution, parallelism, interplay, time dependency, and nondeterminism. For serious purposes, mathematical equipment are had to version the structures and to aid their improvement and validation. amazing development in mathematical equipment for programming software program structures makes it attainable to consider unifying the various methods.

Sociobiological Perspectives on Human Development

Examines the significance of evolutionary biology for key matters in human improvement. Illustrates the ability of socio- organic techniques in realizing developmental pheno- mena and their significance in producing new, empirically verifiable predictions.

Additional info for Conceptual Modeling for User Interface Development

Sample text

In order to distinguish the entity class from the instances of that class, we shall use capital letters as a convention to refer to an entity class, such as Station, and lowercase letters when we mean an individual instance of that class, such as station. (Of course the name of a station, such as London or Stevenage, may have a capital letter since these are proper nouns, but the station's name should not be confused with the concept of the station itself) Because ERMIA is about classes of entities, nothing on an ERMIA model refers to individual members of the class; the model asserts relationships (see below) between classes, not between individuals.

When creating an ERMIA, it is important to choose entity classes so that the entities in the class are all similar. All the entities in a class have similar types of attributes (discussed below). All the entities in a particular class should have a similar purpose in the model (and in the artefact that the model describes). For example, all stations are places where trains start and stop, where passengers can board or alight. It is also important to be able to distinguish which entities belong in a class and which do not.

11 Notation for perceptually-coded attributes. 1. Identify (i) a perceptually-coded attribute of a menu heading (ii) a perceptually-coded attribute of a menu item (iii) a behavioural attribute of a menu item. Comment: As usual there may be more than one possible solution. We would sayan example of (i) is that a menu heading is highlighted when it is selected, an example of (ii) is the ellipsis (the three dots next to some items, for example next to Align Objects) which indicates that a further dialogue is required if this option is selected and for (iii) some items are greyed out when they are not relevant to the current state of the system.

Download PDF sample

Rated 4.36 of 5 – based on 4 votes